Magic System & Store

Everything you need to know about the Magic system
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Magic System

The magic system in Of Providence is carefully designed to maintain its low fantasy aspects. Most basic spells are very subtle; however, this does not mean that more powerful spells and abilities do not exist.

Vampyres are excluded from the magic system, as their abilities are entirely inherent. If a mortal is sired into becoming a Vampyre, they will lose all ability to cast spells or use magical abilities.

All other species—Humans, Witches, and Daemon-blooded—are capable of using the magic system. Some abilities are exclusive to Pure Daemons or Daemon descendants. Therefore, choosing your species for a build matters if you’re aiming to access specific abilities.

All species are limited to following a single magic element path. While there are ways to obtain additional spells or abilities, these can only be acquired through Daemon-constructed artifacts. Within your chosen path, you can customize which spells and abilities to purchase for your build. Additionally, universal spells and abilities are available, which can be used within any path. These universal spells and abilities are tagged with specific elements, indicating which paths will have a higher affinity for their development and control, while others may struggle with them.

Spells are hierarchical: you must master a Novice-level spell before purchasing an Intermediate spell. Similarly, you cannot acquire a Master spell while at the Novice level. However, high-end spells often include one-time triggers that you can incorporate into your stories with the appropriate conditions, even if you haven’t fully trained to that level yet. These triggered spells cannot be replicated until your character has properly advanced.


Starting Out

All builds begin with no magical abilities for fairness.

If you’re creating an old immortal or a leadership-based character, you can keep their build vague and mundane until you’ve earned enough activity points to purchase abilities that support your concept. You can justify this by portraying the character as rusty, having lost their powers, avoiding the use of magic, being bound, or under immense stress. Magic, like any talent, will fade if unused.

Alternatively, consider starting with a character who is developing from scratch, allowing you to grow with them and save more powerful concepts for later builds when you have enough activity points to support them.

If this approach becomes problematic in the future, certain types of immortals may become restricted to point-based store purchases to ensure balance. For now, it’s open season.


The Store

All spells, abilities, and artifacts are purchased through the store using activity points, which automatically convert into “pounds,” the system’s currency.

Activity points are earned through threads, posts, word count, and other site interactions. The more active you are, the more points you’ll acquire and the more you can purchase in the store.

The store also includes additional items, some of which are free for enjoyment or social purposes, such as setting up a social media board for your character.

Daemon's with the Enchanter crafting ability, will be capable of adding artifacts to the store with admin review and approvals. This permission is automatic with the purchase of the ability.

If your character owns a shop or establishment in character, you can request it to be added to the store, in which random items may be assigned to be found in it. These items much be purchased via story, and upon purchase, your character will be awarded Pounds for it. The caveat is, your character cannot either know about or use the item in their store as if they own it.


Enjoying Liberties… Realistically

The store provides a foundation for magical and extraordinary capabilities. Mundane activities are not regulated, allowing for creative freedom. That said, it’s important to remain realistic about your character’s abilities and circumstances.

For example, if your character has a demanding job, such as being a police officer or doctor, they are unlikely to also lead secret organizations, master of martial arts, a perfect marksman and fluently speak ten different languages within a mortal lifespan. Similarly, an immortal who has lived for 1,000 years will not remember every detail of their life; a normal human struggles to recall what they ate for lunch yesterday, let alone what they did on July 1st of last year.

Keep your builds grounded and sensible within realistic conditions.

  • Published
    Dec 24, 2024
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